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Steam strafe
Steam strafe




steam strafe
  1. #Steam strafe update
  2. #Steam strafe free

+Reworked Richoshot - Pierces enemies and slightly increased initial damage. +Fixed bug stopping the “Completionist” achievement from popping +Fixed global stat to correctly show total player deaths +Rebalanced HMG - Lowered warm up time, slightly lowered reload time, increased max fire rate +Fixed bug causing the nailguns bullet to become frozen in some instances +Fixed bug causing frame drops when using the empty machinegun +Fixed bug resulting in enemies showing less blood impacts than intended +Reduced initial spread on machinegun and rebalanced rate of fire perks for machiengun +Fixed issue that could cause save files to corrupt +Fixed issue that would incorrectly show playtime in the post game stats +Fixed issue that would cause favorite weapon to always show as machinegun +Fixed issue causing the host to aim unreliably +Made the different glutton skins more different from one another

steam strafe

+Fixed issue causing some enemies to dry-fire when startled +Lowered the time it took the Leper to transform into bomber mode +Improved performance of enemies that fire multiple shots at once +Fixed issue that was causing more path calculations than needed +Fixed issue stopping Carriers from leaping at the player multiple times as intended +Fixed issue causing inconsistent turning speed on glowbrites +Fixed bug related to weapons switching when out of ammo in primary weapon +Can no longer acquire multiple primaries by spending clip +Removed some rooms from ICARUS that were considered unfair +Split soldier and Host into two enemy types each because skilled players only saw their initial behavior before their ai switches into melee mode + Added the traveling Merchant Balance & fixes: +Added SpeedZone (Week long speed running challenge) (beta access only on steam, and a reminder that the SPEED ZONE and STRAFE ZONE are only available on steam as well)

#Steam strafe update

When the update is finished it will be coming to Steam & GOG first and then we will focus on bringing it to the PS4. Here’s a list of the major changes coming in the next update, we are still at work on fixes & balance so this list will get longer by the time we release the update. When we feel that the update is ready we will roll the changes into the main branch for everyone to play! We feel it will not be too long, but who know what people will find.

steam strafe steam strafe

It’s very helpful to us to document them and send us details. If you’re interested, you can play the update right now and help us test it out. We feel it’s better to release it in a solid state then land on an arbitrary date so we’re psyched to say that we found a compromise. Our team is currently 3 people so our speed is dictated by that. We wanted to release this update in the middle of September but did not because it needed more time.

#Steam strafe free

STRAFE®: Millennium Edition will be free for everyone who owns STRAFE®. We’ve made sure to keep our vision of STRAFE® intact but worked to deepen the best parts. We’ve added 2 new game modes, new enemies, updated AI, polished weapons, your run can now be saved (but only loaded once) and a persistent unlock system of game mutators along with a shit-ton of other changes. This update changes the game quite a bit. We’ve taken our feedback (both praise and criticism) and used it to shape the direction of this update within our vision for the game. We’ve been quiet recently and it’s because we’ve been hard at work on the next update for STRAFE®.






Steam strafe